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Using Env. Noise

Using Environmental Noise

A few years ago, while reading an article by Chris Crawford called “Artists Against Anatomists”, I was really taken with the idea of “Visual Vibrato” (I have made some excerpts from this article available here). This concept had a large influence on experiments below. By Visual Vibrato, the author was referring to a theory that the images that our eyes feed to our brain are not perfect - they have a degree of visual noise in them, which is generally filtered out before we consciously conceive of it, but that this noise does contribute to realism.

This noise is largely missing from static 2D images, which makes them appear even more artificial. But noise can be simulated in many ways, which can fool the human visual system and make a static image ‘come to life’.

This theory was limited to imagery from a fixed camera, however, I have experimented here in a broader sense - with ‘noise’ introduced by slight changes in the subject (moving in the wind etc) and slight movement of the camera. The camera movement helps to give a slight feeling of depth, as the brain can see the object from slightly different directions (parallax). The effect is probably over-exaggerated here, but quite effective in itself.

A company, Vision III are now marketing a more refined version of this to introduce a feeling of depth in standard 2D video, by slightly rotating the camera lens a few times every second.

Experimental Image

Original Image

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